Animations created using 3ds Max
This is a showreel made back in 2010 showcasing some of the first that I had done in 3ds Max.
This is a test render, made to see how the particle system from the ball of fire would look in an animation. The fire was made in 3ds Max using a particle system and no plug-ins. The hand was modeled using box-modeling and then rigged for animation.
This animation was modeled entirely in 3ds Max, using a planet map and nested materials to create the snow. A complex lighting system was used to simulate the sun in the scene. Different elements of the camera were also modified, such as f-stop and shutter speed. After Effects was used for the fade in and out as well as the text.